2018/2019 - Playwing work - Instant War: New Hozirons

Continuing the Instant War art dump with works for one of the most ambitious updates that we made by far. 
A whole new tycoon mode for Update 08 : New Horizons, which basically introduced a new game within our game  
I was working closely with the talented concept artists from Eastworks for each of the buildings' concepts. 
I was responsible for the overall Tycoon art direction and visuals, and decided to use Unreal Engine as a tool to illustrate my ideas. 
We did some camera projection on several buildings' concepts over their 3d mock-ups (used for the same exact concepts), and imported them in UE. I tweaked the basic materials, sculpted the terrain, composed my overall layout and populated it with assets (some crates, vegetation, roads, rocks etc. from Unreal Marketplace). 
It was a really fast and iterative way of working, and I'm really glad that I've experimented with using Unreal for vis-dev. 
Another key aspect for the update was the introduction of new units, which I made in 3d.

Final tycoon concept art.

Final tycoon concept art.

I had lot's of fun conceptualizing the Tycoon visuals and layout. Unreal Engine really made the whole process fast and iterative and I find it to be a great and powerful tool for vis-dev.

I had lot's of fun conceptualizing the Tycoon visuals and layout. Unreal Engine really made the whole process fast and iterative and I find it to be a great and powerful tool for vis-dev.

Final buildings concepts done by Eastworks. It was a pleasure working with them.

Final buildings concepts done by Eastworks. It was a pleasure working with them.

The tier 07 infantry had a different origin story (made from salvaged alien tech) and it was a collaborative piece with Stefan Tsvetkov.

The tier 07 infantry had a different origin story (made from salvaged alien tech) and it was a collaborative piece with Stefan Tsvetkov.

Final in-game splash screen

Final in-game splash screen

Instant War: New Horizons update announcement trailer